My fellow survivors, this is my final post. It has begun. I have prepared and trained all I can, I hope you have too. The following video is proof of the doom that has swept the globe. Warning it is graphic. Good luck to you all.
.....end transmission.
It has begun...
Posted by Shotgun Shell at 12:28 PM 1 comments
Log 9: Bug Out Vehicles
The last part of my bug out plan is the best part of bug out in general, pimpin' out your vehicles!
It will be very hard, if not impossible to get from point A to point B without a good, hardy, incredibly modified vehicle. Many of the your specs will be tailored to your preferences but there are four non-negotiables when prepping your wheels.
Fuel:
Gas and other sorts of fuel are going to be scarce. It will be important for your to have a gas efficient car, tote the fuel or at least be able to soundly plot your fill up locations.
I am going to utilize the first two. My car will be modded to run on vegetable oil and I will tote extra along with me.
Speed:
Your car needs to be at least faster than the trail of undead. That's a given.
Fortification:
You are going to need a car that can withstand more than a punch through the windshield and be able to take some hardcore zombie hit and runs.
I am talking steel extended push bars and siding, bullet proof glass and of course, working seat belts.
Cargo Space
You are going to need to tote your supplies and party. Make sure you have room for both.
I have put quite a bit of love, time and work into my car. It should look something like this any day now.
Well my fellow survivors this is it. I have prepped as much as humanly possible. All there is left to do is to maintain preparation and wait. . .
Posted by Shotgun Shell at 4:34 PM 1 comments
Log 8: Bug Out Check List
So I have spent the last little while stocking up to supply our Bug Out Bags (B.O.B). I found a great check list but thought it lacked a little. Here is my revised packing list:
- Enough food and water to last for seventy two hours. This includes:
- 1 gallon of water.
- Non-perishable food.
- water purification supplies.
- Cooking supplies.
- Cutlery and cups/dishes.
- A first aid kit.
- Fire starting tool (steel and flint, matches, lighter
- A disaster plan (location of emergency centers, rallying points, possible evacuation routes).
- Professional emergency literature explaining what to do in various types of disaster, studied and understood before the actual disaster but kept for reference.
- Maps and travel information
- Standard camping equipment, including sanitation supplies
- Weather appropriate clothing(with one set of clothing for opposite weather)
- Bedding items such as sleeping bags & blankets.
- Enough medicine to last an extended evacuation period.
- Pet, child and elderly care needs
- Battery or crank(preferred) operated Radio
- Lighting (battery or crank operated flashlight, glow sticks).
- Firearms and appropriate ammunition.
- Crowbar (weapon, building and vehicle entry, etc.)
- Cash and change (just in case)
- Fixed-blade and folding knife.
This weeks homework: Pack your bags!!
Next week's log: Log 9: Bug out Vehicles!
Posted by Shotgun Shell at 11:18 AM 0 comments
B.O. - Tooele Depot
I decided to devote part of my spring break to scoping out my chosen bug out location. Tooele is a rough beauty. With the high mountains at its back, small populations, strategically placed army depot and the salt-filled lake at its front, it makes a stunning and smart bug out location.


Posted by Shotgun Shell at 11:31 PM 1 comments
Log 7: Begin the Bug Out
Bug out is when you have to leave your bug in location. This could be for a number of reasons: depleted supplies, vicious bandits, unrepairable breach, etc. Any way that you look at it, a bug out plan is a must have for surviving the apocalypse. The First step is to find a location! Mine is Tooele. There are three factors to said location.
- Near an Army Depot
- Back towards mountains
- Bug out bail location ( Antelope Island)
- Restricted entry and exits
- Small population
Homework: scope out of your bug out location and give it a test run.
Next Week: Log 8: Supply and Demand.
Posted by Shotgun Shell at 9:46 PM 0 comments
Log 6: D2D Bug In
Sorry for the delay in this weeks log, there were rumors of an outbreak in the south. I had to investigate. On arrival I could feel something was wrong. I began to poke around very quietly. I didn't want to seem suspicious at all, just in case. On the second day, I finally learned that a small settlement had become "ill" and had been quarantined for the last week. Enough said. I return to my preparations.
- How many people are in my group?
- What energy sources will I need?
- Where can I resupply?
Question 1
In my group I plan to have a minimum of 9 people and 3 dogs, a small village in survival world! So for these people I need to ration food, water and medical supplies, it can't be an across the board ration either. I have to take into account medical conditions and calorie requirements.
For example, someone who is out looting if going to need more calories than someone who is spinning yarn all day. I found a lovely little calculator here.
Question 2
I am going to need two sources of energy, fire and electricity. Fire is easy to come by so will be used most often. Wood and refuse from other houses can be used if the firewood supply runs low. Matches are to be preserved so flint will be our primary fire starter.
We will use limited electricity and will be powered by solar panels and an at home wind turbine. We will gather and guard generators jealously and only use them for emergencies.
Question 3
As mentioned before, I live near a few Walmart's. I am guessing these will be very dangerous because of the buildings size, clutter and low prices attracting people from all over. Besides Walmart, their are exactly 10 gas stations, 4 schools and 25 restaraunts within a 2-mile radius.
To get their, we will use an convoy of a motorcycle, a hybrid car (my neighbor has one, I am hoping to nab it), and on very large loots a small trailer pulled by the car.
My bug in is complete. Now to bug out!
Posted by Shotgun Shell at 5:26 PM 1 comments
!!WARNING!! Potential outbreak. More info to come soon.
Posted by Shotgun Shell at 8:42 PM 0 comments
Log 5: Home Fortification
Posted by Shotgun Shell at 1:50 PM 4 comments
Labels: bug in, fortification, surival plans
Log 4: B.I. Gathering Supplies
Posted by Shotgun Shell at 5:05 PM 2 comments
Labels: bug in, gathering supplies
Log 3: Survival Plans
- coverage of viral or bacterial infections, quarantine alerts, and other atypical health warnings
- increasing rabies infections
- random violence or rioting by large groups
- Bugging In –How will you build, fortify, stock and defend your shelter?
- Bugging Out – Where to go when you can no longer bug in and how you plan to fight your way there.
- Digging In - At your Bug Out location, how will you survive?
- Living - How will your survive for the rest of the apocalypse?
Next Week: Beginning to bug in.
Posted by Shotgun Shell at 2:17 PM 6 comments
Labels: surival plans, surviving
Log 2: Types and Rules
Last week we explained the basic afflictions of the living dead. Though these guidelines are a good place to start, they are lacking. According to Uncyclopedia, there are about 27 types and subtypes of zombies, but all zombies can fit into one of these 4 categories:
- Slow and Instinctual
- Slow and Intelligent
- Fast and Instinctual
- Fast and Intelligent
Three Rules of Thumb
- The surest way to kill a zombie is a shot to the head ( burning after is recommended)
- If you are bit, you will "turn" eventually
- Never allow hysterical people into your group, they'll only get you eaten.
This week's homework: watch Zombieland for further explanation on the rules of zombie survival play Resident Evil 0 to begin sharpening your shooting and reaction skills
Next lesson: Plotting your Survival Plan *as always look to the official guide for the most complete explanation
Posted by Shotgun Shell at 9:32 PM 5 comments
Labels: rules, zombie 101
Log 1: Know Thy Enemy
Sun Tzu advises to “know thy enemy,” but he fails to mention how to go about knowing an enemy who does not yet exist. I knew there were three ways to answer this question: watching weeks of horror films, playing months of survival horror games and scrubbing the internet. Luckily I have done plenty of the former two, at least enough to know the basics of what we are going to be dealing with.
6 Ways to Spot a Zombie
Getting a Visual
This weeks homework: watch George Romero’s Night of the Living Dead (1968)
Next Lesson: Types of Zombies and the Three Rules of Thumb.
*see resources for the official guide.
Posted by Shotgun Shell at 11:11 PM 0 comments
Labels: rules, signs, zombie 101
Log 0: It has begun....
For years mankind's imagination has been "gore-ified" with a parade of blood thirsty monsters. Who would have ever guessed humanity's possible end would be brought about by one of them. Yes, the undead have begun to stir. According to the credible Japan Times, an online news site, the Swine Flu maybe more malicious than anyone could have fathomed as frighteningly illustrated in the following excerpt (click here for the full article):
Posted by Shotgun Shell at 11:57 PM 0 comments
Labels: breakout warning, zombie 101